Help Mark Escape


Help Mark Escape is a 3D visual novel prototype developed by a student led team in collaboration with Embodied Self Defence.

The game aims to educate young people about the potentially dangerous scenarios they may encounter in life. It teaches them how to identify red flags in these situations and how they can best approach and defend themselves from them.

We worked with our client Embodied, who specialise in teaching self-defence. They provided the initial brief and intended gameplay experience, which we then adapted into a prototype for them to use for obtaining further funding and development.

My role as Lead Designer involved me designing content such as mechanics, adjusting narrative, and level design. Later on in development, I helped the programmers implement these features in Unreal Engine.

Development

2022 (Team: 7)

Platform

Android, PC

Software Used

Unreal Engine 4

Gameplay Trailer


Interactions


Dialogue


Red Flags


Attributes


Level Design


Initial Layouts

Initial level designs were created by the environment artists working on the art for those levels. However after first implementing these in engine we realised there were some issues with our intended mechanics and gameplay using these layouts.

Primarily there were issues with size and layout, some rooms felt empty and others didn't work with our side scrolling movement. To fix this, I researched different level design techniques and took inspiration from real life examples of the types of levels we were creating.

I then remade the layouts built around our movement mechanics and intended gameplay, indicated by the blue arrows in each picture.

Initial Layout - Andrzej's Apartment
1 / 4
Initial Layout - Gym & Changing Rooms
2 / 4
Initial Layout - Restaurant
3 / 4
Initial Layout - Mark's Apartment
4 / 4

Implementation

After restructuring the level designs, I worked on reimplementing them in engine using the available assets at the time.

These were iterated a few times to better suit the assets and improve the layout further as we were able to test it using our movement.

I also added new lighting to better suit the space, and also match the intended time of day for the scenario used in each level.

Prototype Layout - Andrzej's Apartment
1 / 5
Prototype Layout - Gym
2 / 5
Prototype Layout - Changing Rooms
3 / 5
Prototype Layout - Restaurant
4 / 5
Prototype Layout - Mark's Apartment
5 / 5

GDD & Project Report


As part of my design process, I collected all the design work in a Game Design Document (GDD). This helped our team work together and ensure we were on the same page for the game design. I also created a project report documenting my work and explaining my process. Both documents can be viewed below.